S.W.A.T movie scene breakdown

Reason of scene choice

I chose this scene because our film is going for the same feel of a cop show. Scenes such as answering the phone & possible sneaking around the back to surprise the criminal will be similar to our film.

Notes

CueNotes
Answering Phones
-Focusing on person slightly further back, phone ringing, camera focuses on phone up closer instead, then focus on person answering phone again
-When phone is in pocket, have camera pointed towards pocket then then follow hand when it is picked up & answered
-Wide shot of people having lunch, cuts to low shot facing person w/ ringing phone
-Over shoulder, looking down shot at phone ringing

Guy has Idea to get in house scene
– Slow zoom in on face of person who has idea
– Cuts to what the idea is

Summary

Doing multiple types of shots with the phone ringing, it’s important that the focus is on the phone that is ringing. The camera should be focused mostly on the phone. When one of the main characters has an Idea, the camera should be on his/her face & should slowly zoom in for a second.

Andrew Stanton Storytelling

CueNotes
1. Storytelling is joke telling. The build up is the story but the ending is the joke
2. The story should make you care
3. stories should fundamentally make a promise that it’s gonna lead up to something
4. Storytelling without dialogue is the most cinematic of all storytelling
5. Make the audience put things together (unifying theory of 2+2, don’t give them 4)
6. Good stories are inevitable but not predictable
7. Good characters have a goal that they are striving for, even if they don’t know what it is. These goals could make them make not great decisions
8. Stories have guidelines, not hard fast rules
9. Always running through a well told story
10. Invoking wonder
11. Use what you know, express values you personally feel at your core
CueNotes
1. Storytelling is joke telling. The build up is the story but the ending is the joke
2. The story should make you care
3. stories should fundamentally make a promise that it’s gonna lead up to something
4. Storytelling without dialogue is the most cinematic of all storytelling
5. Make the audience put things together (unifying theory of 2+2, don’t give them 4)
6. Good stories are inevitable but not predictable
7. Good characters have a goal that they are striving for, even if they don’t know what it is. These goals could make them make not great decisions
8. Stories have guidelines, not hard fast rules
9. Always running through a well told story
10. Invoking wonder
11. Use what you know, express values you personally feel at your core
SummaryStories should be like telling a good joke. it should have build-up with a promise of getting to the punchline or good ending. It should also make you care for the characters. The characters should have depth & a goal they strive for. This could also be accomplished without dialogue. When done correctly, it is the most cinematic of all types of storytelling. it’s also important to not over-explain things & let your audience piece things together (they are smart). Stories are best when you’re using what you know at your core.

Production Project Session 4

Film
Film” by adpowers is marked with CC BY 2.0.

SUMMARY

Role

Screenwriter

Intention (SMART Goal)

By March 2nd as part of Team X in Film, I will how to write with tone by looking at The Visual Story by Bruce Block, I will have been able to put this in the film by the end of session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Sylvester Stallone:

Sylvester Stallone is well known for writing & acting in the Rocky movies. He prepared to make these films by watching boxing matches such as the Muhammad Ali & Chuck Wepner championship match. The match motivated him to write the film Rocky. He also may have gotten inspiration from the boxers Rocky Marciano and Joe Frazier. The original script had a darker tone.

Training Source(s)

The Visual Story by Bruce Block

Affinity- Coincidence Contrast Non-Coincidence
Coincidence showing the person as to be good. Non-Coincidence don’t show them EX: Person with back turned is a bad guy.
People look at the brightest area of the frame.
Color isn’t tone
Brighten important objects, blur or darken un-important object

Project Timeline

Proposed Budget

Nada

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

When working with my team, I contributed as an observer & actor. I did whatever they needed me to do, asking some questions along the way.

Ways of Working (Communication & Collaboration)

Contributed with acting & doing whatever my team needed me to do.

Tools for Working (Info & Media Literacy)

My peers

Ways of Living in the World (Life & Career)

Observing a group & contributing anyway that I can in this group will help me when seeking a job that requires me to be in teams.

Reactions to the Final Version

“Laughing cheering applause Roses swooning” -Class

“Fast cut shots took away the suspense of the scenes.” -The Writer guy

Self-Evaluation of Final Version

What I Learned and Problems I Solved

while observing, I learned that lighting is very important for scenes. I don’t fully understand it but the film looked good so I’ll have to do a bit of research if I’m in charge of lighting for future films.

Grammar and Spelling

On point

Editor

Visual Story Structure Research

movie
“movie” by van Ort is licensed under CC BY-NC 2.0

Seven Visual Story Components

CueNotes
 Space:
Affinity- limited Contrast- deep
 Line and Shape:
Affinity- Straight Contrast- Curved
 Tone:
Affinity- Coincidence Contrast Non-Coincidence
Coincidence showing the person as to be good. Non-Coincidence don’t show them EX: Person with back turned is a bad guy.
People look at the brightest area of the frame.
Color isn’t tone
Brighten important objects, blur or darken un-important object
 Color:
Affinity- Desaturated Contrast- Saturated
 Movement:
Affinity- horizontal contrast diagonal
 Rhythm:
Affinity- slow Contrast- Fast
  

Summary

Resources